03 / VISUAL THINKINGEXPLORING

See the structure.
Find the story.

A messy problem becomes easier to reason about when you can see its pieces, connections and blind spots. I enjoy designing that moment of clarity.

EXPLORE THE IDEA
COMPOSITION / FROM PARTS TO A PICTUREQY / 03
INTERACTIVE CONCEPT / THREE WAYS TO LOOKVISUALISATION / INTERFACES / DESIGN
LOOK CLOSER / 03 PERSPECTIVES

There's more to
the idea.

Not a feature list or a sales pitch. Three things that make this experiment interesting.

01 / SIMPLIFY

Start with the structure.

Before colour, animation or polished cards, a visual needs an organising idea. What belongs together? What happens first? What is different?

THE TAKEAWAYHierarchy before decoration.
BEYOND THE GRAPHIC

Visuals should explain, not just decorate.

Maps, system sketches, interfaces, information layouts and interactive visual studies all sit here. The examples are exploratory, not diagrams of private infrastructure.

DON'T STOP HERE

Follow another thread.

↗ / OPEN SOMETHING REAL

The connected-system problem.

EVE provides a useful example of why multiple components need readable boundaries and understandable interfaces.

Explore the EVE idea ↗
RELATED IDEA / 01EVE / An evolving ideaEXPLORE ↗RELATED IDEA / 02Information / Finding the signalEXPLORE ↗
← ALL PROJECTS