Notice where something is confusing, repetitive or unnecessarily difficult. A good question is usually worth more than a fancy first solution.
◎I like useful
things. And ridiculous ones.
I'm Stef. I like understanding how things work, finding the friction nobody enjoys, and building something better. Sometimes that something is a practical tool. Sometimes it's an arcade game about surviving Monday.
Useful doesn't have
to mean boring.
Start with the actual problem.
I've spent a lot of time thinking about data, workflows and operational questions. I'm interested in solutions that make someone's work easier to understand and easier to do, rather than simply adding more software.
Explore practical thinking ↗Some ideas should just be fun.
Interfaces have personality. Games teach timing, feedback and fairness. And sometimes the best excuse to learn a new technique is simply that you want to make a silly, satisfying thing somebody can play.
Play EVE: Inbox Inferno ↗Notice. Make.
Try again.
An experiment you can touch or test reveals more than a perfect-sounding plan. I like practical prototypes and direct feedback.
⌘Sometimes it's the underlying system. Sometimes it's a button that feels wrong. Either way, improving the details is the enjoyable part.
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