04 / PLAYFUL CODEPLAYING

Sometimes the point
is just to play.

A button should feel satisfying. A tiny game can teach you more about feedback, timing and personality than a page full of design principles.

EXPLORE THE IDEA
ARCADE / BUILT TO BE PLAYEDQY / 04
TWO GAMES YOU CAN OPEN RIGHT NOWCREATIVE CODING / WEB / GAMES
LOOK CLOSER / 03 PERSPECTIVES

There's more to
the idea.

Not a feature list or a sales pitch. Three things that make this experiment interesting.

01 / START SMALL

One rule is enough.

Signal Rush began as a compact arcade experiment: a small interaction, a short session and instant feedback. It was an excuse to build something that feels good to use.

THE TAKEAWAYA few seconds can be enough to learn.
BEYOND THE GRAPHIC

This is the part you can actually touch.

Original browser games, a growing collection of small creative-coding experiments and UI details built to be poked, challenged and improved.

DON'T STOP HERE

Follow another thread.

↗ / OPEN SOMETHING REAL

EVE vs. Monday.

A browser bullet hell with power-ups, office-themed enemies, talking pets, a Micromanager and a rather unpleasant Monday.

Play Inbox Inferno ↗
RELATED IDEA / 01EVE / An evolving ideaEXPLORE ↗RELATED IDEA / 02Visual / Making sense of complexityEXPLORE ↗
← ALL PROJECTS